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				<title type="text">Narrat1ve Nerd Camp -  All Discussions Feed</title>
				<updated>2010-09-09T22:56:26-07:00</updated>
				<id>http://www.narrat1ve.com/forum/</id>
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				<entry>
			<title>Questions about operating the party</title>
			<link rel="alternate" href="http://www.narrat1ve.com/forum/comments.php?DiscussionID=191&amp;page=questions-about-operating-the-party" type="application/xhtml+xml" hreflang="en"/>
			<id>http://www.narrat1ve.com/forum/comments.php?DiscussionID=191&amp;page=questions-about-operating-the-party</id>
			<published>2010-08-31T12:56:53-07:00</published>
			<updated>2010-09-07T22:39:05-07:00</updated>
			<author>
				<name>livingston</name>
				<uri>http://www.narrat1ve.com/forum/account.php?u=155</uri>
			</author>
			<summary type="text" xml:lang="en">
				Now that I've built and been using my WTPA, there are some things I'm curious about:1) Is it possible to have only the active bank playing back? I figured that this would be the default mode, and ...
			</summary>
			<content type="html">
				<![CDATA[Now that I've built and been using my WTPA, there are some things I'm curious about:<br /><br />1) Is it possible to have only the active bank playing back? I figured that this would be the default mode, and changing banks would swap between playing bank A and B, while pausing the inactive one. But it seems to be the default to have them combined in additive (mix) mode. Is there some way to change this behavior or do I have to manually pause one when switching to the other?<br /><br />2) There's no way to copy a loop from one bank to the other, is there? So you could record your beat or whatever, copy it over and mangle it all up, then switch back to the clean loop, etc.? Or have 2 identical loops slightly out of phase for manual flange/Steve Reich junk?<br /><br />I guess if there's no way to do this natively, what I could do is have a switch to route the output back to the input, and then (while muting throughput to stop shrieking feedback) playback from loop A while recording into loop B. It's a clumsy hack, but I guess it would work.]]>
			</content>
		</entry>
		<entry>
			<title>Malware on the Narrat1ve main site?</title>
			<link rel="alternate" href="http://www.narrat1ve.com/forum/comments.php?DiscussionID=188&amp;page=malware-on-the-narrat1ve-main-site" type="application/xhtml+xml" hreflang="en"/>
			<id>http://www.narrat1ve.com/forum/comments.php?DiscussionID=188&amp;page=malware-on-the-narrat1ve-main-site</id>
			<published>2010-08-25T13:25:43-07:00</published>
			<updated>2010-09-04T16:29:00-07:00</updated>
			<author>
				<name>livingston</name>
				<uri>http://www.narrat1ve.com/forum/account.php?u=155</uri>
			</author>
			<summary type="text" xml:lang="en">
				I'm trying to go onto the narrat1ve.com site, but my browser is popping up a malware warning and telling me not to continue. Any idea what's up?
			</summary>
			<content type="html">
				<![CDATA[I'm trying to go onto the narrat1ve.com site, but my browser is popping up a malware warning and telling me not to continue. Any idea what's up?]]>
			</content>
		</entry>
		<entry>
			<title>WTPA 2.0 date</title>
			<link rel="alternate" href="http://www.narrat1ve.com/forum/comments.php?DiscussionID=189&amp;page=wtpa-20-date" type="application/xhtml+xml" hreflang="en"/>
			<id>http://www.narrat1ve.com/forum/comments.php?DiscussionID=189&amp;page=wtpa-20-date</id>
			<published>2010-08-27T11:53:25-07:00</published>
			<updated>2010-09-01T09:51:18-07:00</updated>
			<author>
				<name>goldengod001</name>
				<uri>http://www.narrat1ve.com/forum/account.php?u=127</uri>
			</author>
			<summary type="text" xml:lang="en">
				@Todd- any new information on when we might be able to get ahold of these?
			</summary>
			<content type="html">
				<![CDATA[@Todd- any new information on when we might be able to get ahold of these?]]>
			</content>
		</entry>
		<entry>
			<title>my WTPA 1.0 work in progress</title>
			<link rel="alternate" href="http://www.narrat1ve.com/forum/comments.php?DiscussionID=168&amp;page=my-wtpa-10-work-in-progress" type="application/xhtml+xml" hreflang="en"/>
			<id>http://www.narrat1ve.com/forum/comments.php?DiscussionID=168&amp;page=my-wtpa-10-work-in-progress</id>
			<published>2010-06-03T14:58:29-07:00</published>
			<updated>2010-09-01T09:44:31-07:00</updated>
			<author>
				<name>rosch</name>
				<uri>http://www.narrat1ve.com/forum/account.php?u=88</uri>
			</author>
			<summary type="text" xml:lang="en">
				http://farm5.static.flickr.com/4051/4667565072_092cff4f69_b.jpghey guys! i'm building my 2nd party, a WTPA 1.0 of course and have just soldered the SRAM. i've tested connectivity between pins ...
			</summary>
			<content type="html">
				<![CDATA[http://farm5.static.flickr.com/4051/4667565072_092cff4f69_b.jpg<br />hey guys! i'm building my 2nd party, a WTPA 1.0 of course and have just soldered the SRAM. i've tested connectivity between pins &amp; copper traces, also checked for bridges with a magnifying glass.<br />the thing is, i'm not too confident about my smd skills (as always) and would like to ask if there's a way to test the sram right now whether it's fried or not rather than waiting until i have finished the whole thing.<br />is that possible?<br />edit: typos<br />edit: changed the name as i'm posting progress to the thread]]>
			</content>
		</entry>
		<entry>
			<title>I'm stomping all over your party: my build report with photos</title>
			<link rel="alternate" href="http://www.narrat1ve.com/forum/comments.php?DiscussionID=190&amp;page=im-stomping-all-over-your-party-my-build-report-with-photos" type="application/xhtml+xml" hreflang="en"/>
			<id>http://www.narrat1ve.com/forum/comments.php?DiscussionID=190&amp;page=im-stomping-all-over-your-party-my-build-report-with-photos</id>
			<published>2010-08-30T22:35:27-07:00</published>
			<updated>2010-09-01T09:43:17-07:00</updated>
			<author>
				<name>livingston</name>
				<uri>http://www.narrat1ve.com/forum/account.php?u=155</uri>
			</author>
			<summary type="text" xml:lang="en">
				Here's my WTPA I just ...
			</summary>
			<content type="html">
				<![CDATA[Here's my WTPA I just built:<br /><br />http://img225.imageshack.us/img225/705/wtpaangle.jpg<br />http://img191.imageshack.us/img191/7422/wtpatop.jpg<br />http://img820.imageshack.us/img820/4392/wtpaguts.jpg<br />http://img225.imageshack.us/i/wtpaangle.jpg/<br />http://img820.imageshack.us/i/wtpaguts.jpg/<br />http://img191.imageshack.us/i/wtpatop.jpg/<br /><br />I was a bass player for a number of years, and even though I now mostly play keyboard stuff, and I mostly play sitting on the floor, I still build all of my equipment in stompbox format. Since I know how much Todd hates guitars, guitarists, and pedal loopers, I know this will bring him some anguish. Sorry Todd. <br /><br />So I had to do most everything off-board to make it work. I found this awesome weird old box at the hardware store, which was so old as to be literally covered in dust and cobwebs. It was a circuit breaker box I think. It has lots of random punch outs and bulbous protrusions, and I tried to use them where I could (like raising the upper switches by putting them in the bulbous protrusions, so I can stomp them without hitting the front ones), but in some cases I just had to work around it (note the warped text over the play button).<br /><br />Offboard wiring is lame! I hate it. But I did it for some reason. So all the LEDs are next to their respective switches, etc. I added an expression jacks for the parameter knob, and though I haven't used it yet, I'm imagining some weird stuff by tweaking the loop window around with my foot.<br /><br />This guy worked on the first startup, amazingly. I'm pretty sure everything is working as it should. The only major issue is that I have some pretty loud clicks happening. This is very probably to do with my wiring: I have the audio I/O running right by all the switch wires. D'oh. I will see if moving this or shielding it fixes the problem.<br /><br />So, enormous thanks to Todd for this awesome project! It's a lot of fun. I've got another board and chip, and the next time I'm going to wuss out and do everything on board as Todd intended, because doing that wiring was terrible.]]>
			</content>
		</entry>
		<entry>
			<title>envelopes??</title>
			<link rel="alternate" href="http://www.narrat1ve.com/forum/comments.php?DiscussionID=152&amp;page=envelopes" type="application/xhtml+xml" hreflang="en"/>
			<id>http://www.narrat1ve.com/forum/comments.php?DiscussionID=152&amp;page=envelopes</id>
			<published>2010-04-17T10:11:24-07:00</published>
			<updated>2010-08-29T21:42:27-07:00</updated>
			<author>
				<name>rosch</name>
				<uri>http://www.narrat1ve.com/forum/account.php?u=88</uri>
			</author>
			<summary type="text" xml:lang="en">
				when you're including ADSR in the new design will there be-cyclic mode (buchla style, already mentioned in another thread)-inverted mode (i.e. ability to go louder in release) i'm not sure if this ...
			</summary>
			<content type="html">
				<![CDATA[when you're including ADSR in the new design will there be<br />-cyclic mode (buchla style, already mentioned in another thread)<br />-inverted mode (i.e. ability to go louder in release) i'm not sure if this description works. but i can explain this from the envs of the old yamaha synths, like dx7, where you could say LEVEL=[0-99] for each ADSR step, besides length. the old korg trident had a dedicated switch for inverted envelope and i liked the effect of having the sound grow more after releasing the key very much (which didn't keep me from selling that guy, though).<br />-separate envelopes for both, filter &amp; volume (separate cycle too) or better yet:<br />several envelopes that can be routed to different destinations, like filter, volume, pitch, bit rate, jitter, delay and all the other fine features you'll pack into it :-D<br /><br />edit: of course i forgot it: how about having more steps, not just A,D,S,R. more env steps would also be a fancy feature in cycle mode.<br />btw all my adsr talking doesn't mean i don't want LFO(s)]]>
			</content>
		</entry>
		<entry>
			<title>Quiet here, time for some new case ponoko/sketchup maddness</title>
			<link rel="alternate" href="http://www.narrat1ve.com/forum/comments.php?DiscussionID=187&amp;page=quiet-here-time-for-some-new-case-ponokosketchup-maddness" type="application/xhtml+xml" hreflang="en"/>
			<id>http://www.narrat1ve.com/forum/comments.php?DiscussionID=187&amp;page=quiet-here-time-for-some-new-case-ponokosketchup-maddness</id>
			<published>2010-08-23T04:37:09-07:00</published>
			<updated>2010-08-29T07:54:14-07:00</updated>
			<author>
				<name>Altitude</name>
				<uri>http://www.narrat1ve.com/forum/account.php?u=27</uri>
			</author>
			<summary type="text" xml:lang="en">
				So I finally decided to learn how to use sketchup since I have a %50 off coupon to ponoko burning a hole in my inbox and my WTPA 1.0 is still nekkid.  Initial ...
			</summary>
			<content type="html">
				<![CDATA[So I finally decided to learn how to use sketchup since I have a %50 off coupon to ponoko burning a hole in my inbox and my WTPA 1.0 is still nekkid.  Initial design:<br /><br />http://midiot.net/wtpa_model.jpg<br /><br />http://midiot.net/wtpa_model2.jpg<br /><br />http://midiot.net/wtpa_model3.jpg]]>
			</content>
		</entry>
		<entry>
			<title>SuOnOIO 8-bit drone device built by harvestman</title>
			<link rel="alternate" href="http://www.narrat1ve.com/forum/comments.php?DiscussionID=186&amp;page=suonoio-8bit-drone-device-built-by-harvestman" type="application/xhtml+xml" hreflang="en"/>
			<id>http://www.narrat1ve.com/forum/comments.php?DiscussionID=186&amp;page=suonoio-8bit-drone-device-built-by-harvestman</id>
			<published>2010-08-05T04:34:42-07:00</published>
			<updated>2010-08-09T10:30:24-07:00</updated>
			<author>
				<name>o0otini</name>
				<uri>http://www.narrat1ve.com/forum/account.php?u=82</uri>
			</author>
			<summary type="text" xml:lang="en">
				looks interesting. not much details at this point.http://sonoio.org/suonoio/
			</summary>
			<content type="html">
				<![CDATA[looks interesting. not much details at this point.<br /><br />http://sonoio.org/suonoio/]]>
			</content>
		</entry>
		<entry>
			<title>No control over feedback amount? Also, a trick to get an &quot;undo&quot;?</title>
			<link rel="alternate" href="http://www.narrat1ve.com/forum/comments.php?DiscussionID=183&amp;page=no-control-over-feedback-amount-also-a-trick-to-get-an-undo" type="application/xhtml+xml" hreflang="en"/>
			<id>http://www.narrat1ve.com/forum/comments.php?DiscussionID=183&amp;page=no-control-over-feedback-amount-also-a-trick-to-get-an-undo</id>
			<published>2010-07-20T19:09:54-07:00</published>
			<updated>2010-07-26T23:29:23-07:00</updated>
			<author>
				<name>livingston</name>
				<uri>http://www.narrat1ve.com/forum/account.php?u=155</uri>
			</author>
			<summary type="text" xml:lang="en">
				Haven't even received my board yet, let alone built or used it, but after reading through all the docs and forum posts, I'm wondering something about the controls - It doesn't appear that there's any ...
			</summary>
			<content type="html">
				<![CDATA[Haven't even received my board yet, let alone built or used it, but after reading through all the docs and forum posts, I'm wondering something about the controls - <br /><br />It doesn't appear that there's any control over feedback amount, is that correct? So when overdubbing, the layers will continue to stack up and there's no way to fade the old layers out? I'm coming from more of a guitar-oriented looper perspective (though I don't play guitar), so this is something that I think of as one of the essential parts of a looper. I guess maybe it's not as important for beat-oriented players? <br /><br />If I'm right that there's no way to control feedback and it's permanently set to 100%, has anyone figured out a workaround? I'm kind of wishing the hardware overdubbing had been left in if this is the case, because then I could just hack it in myself. <br /><br />Along a similar line, I was thinking about the lack of an undo. I don't care so much about making a mistake and wanted to strip off the last layer, but sometimes I do find it useful to build something up into craziness and then return to the original loop. Could I turn on bank summing, and then record a base loop into bank 0, then switch over to bank 1 and do whatever weird stuff, and once it's built up enough, just turn off bank 1 to get down to just the original loop? I can't figure out whether the 2 banks are sync'ed in time, but I think they are not, is that right?]]>
			</content>
		</entry>
		<entry>
			<title>Tragic Party</title>
			<link rel="alternate" href="http://www.narrat1ve.com/forum/comments.php?DiscussionID=185&amp;page=tragic-party" type="application/xhtml+xml" hreflang="en"/>
			<id>http://www.narrat1ve.com/forum/comments.php?DiscussionID=185&amp;page=tragic-party</id>
			<published>2010-07-25T22:43:34-07:00</published>
			<updated>2010-07-25T22:48:42-07:00</updated>
			<author>
				<name>strategy</name>
				<uri>http://www.narrat1ve.com/forum/account.php?u=4</uri>
			</author>
			<summary type="text" xml:lang="en">
				Argggh! After months of effort tonight I went to add DC power jack and finish up WTPA. No life! It is dead. Before adding the jack, I tested it with battery. Nothin'... It did work recently. ...
			</summary>
			<content type="html">
				<![CDATA[Argggh! After months of effort tonight I went to add DC power jack and finish up WTPA. No life! It is dead. Before adding the jack, I tested it with battery. Nothin'... It did work recently. Arrrrrggggghhh... Back to the drawing board...maybe this time without all the off-board components (do it all per the original BOM). <br /><br />Well, my ambition on most recent projects has been validated, but not at the Party. I got too wasted on sketchy off board wiring and ended up waking up with invisible broken solder joints in the front yard with no clothes on sharpie on my face/crashed car etc. BADDDD PARTY<br /><br />- Strategy]]>
			</content>
		</entry>
		<entry>
			<title>First Prototype Hardware Design Done!</title>
			<link rel="alternate" href="http://www.narrat1ve.com/forum/comments.php?DiscussionID=179&amp;page=first-prototype-hardware-design-done" type="application/xhtml+xml" hreflang="en"/>
			<id>http://www.narrat1ve.com/forum/comments.php?DiscussionID=179&amp;page=first-prototype-hardware-design-done</id>
			<published>2010-06-30T16:17:00-07:00</published>
			<updated>2010-07-25T16:53:18-07:00</updated>
			<author>
				<name>ToddBailey</name>
				<uri>http://www.narrat1ve.com/forum/account.php?u=1</uri>
			</author>
			<summary type="text" xml:lang="en">
				All right, ladies.As promised, I finished the first WTPA2 hardware design by the end of June.  This does not mean it is in my hand, but it does mean the gerbers are done!Check it ...
			</summary>
			<content type="html">
				<![CDATA[All right, ladies.<br />As promised, I finished the first WTPA2 hardware design by the end of June.  This does not mean it is in my hand, but it does mean the gerbers are done!<br />Check it out:<br /><br />http://www.narrat1ve.com/images/Pretty_BB_200a.png<br /><br />Through-hole SRAM, 8 Buttons, extra MCU IOs, Flash Memory Expansion Port, Rotary Encoder, New VCO Based Clock, Updated Ground Plane and Signal Routing, Updated Analog Section.<br />And the return of the prototyping area!  Make yr own damn analog filter :-)<br /><br />New dimensions are 7.75&quot; x 5.00&quot;.<br />It's passed ERC and DRCs on my machine and it just got the clean bill of health from Advanced Circuits DFM!  I'm going to sleep on it and order it tomorrow after another look with fresh eyes to make sure I didn't do something totally stupid.  <br /><br />After that I'll make the BOM, order parts for the proto, and update the firmware to handle all the new goodies.<br /><br />I should have a new sampler by the end of next week!<br />Xo and Onward,<br />TB]]>
			</content>
		</entry>
		<entry>
			<title>Hardware Desgin, Differences between V1 and V2</title>
			<link rel="alternate" href="http://www.narrat1ve.com/forum/comments.php?DiscussionID=145&amp;page=hardware-desgin-differences-between-v1-and-v2" type="application/xhtml+xml" hreflang="en"/>
			<id>http://www.narrat1ve.com/forum/comments.php?DiscussionID=145&amp;page=hardware-desgin-differences-between-v1-and-v2</id>
			<published>2010-04-05T10:01:41-07:00</published>
			<updated>2010-07-23T05:55:45-07:00</updated>
			<author>
				<name>ToddBailey</name>
				<uri>http://www.narrat1ve.com/forum/account.php?u=1</uri>
			</author>
			<summary type="text" xml:lang="en">
				Hi!So I've started messing around with designing the new version of WTPA.I _could_ just re-release the old version, but I'd prefer to make some design changes, since there are plenty of things that ...
			</summary>
			<content type="html">
				<![CDATA[Hi!<br />So I've started messing around with designing the new version of WTPA.<br />I _could_ just re-release the old version, but I'd prefer to make some design changes, since there are plenty of things that aren't perfect about WTPA v1.<br />And, since I'm at it....<br /><br />So, here are the things that will definitely change:<br /><br />1.)  WTPA 2 will have 8 controller buttons and not six (the very first one had 5 I think).  This will allow us to avoid the dreaded 3-button combo when accessing functions.<br />However, this means two more buttons, and one more shift register IC and socket.  This costs more.<br /><br />2.)  There will be a through hole RAM chip.  This means the whole kit will be through hole (no smt).  This will probably cost about the same, but the board will need to get a little bigger.<br /><br />3.)  The analog sample clock will be based on a 4046 and not an op-amp relaxation oscillator.  I can do this because I don't need the extra op-amp section for overdubbing.  This will cost a little less and will also allow CV input to the clock.<br /><br />4.)  The control pot will be replaced with an endless rotary encoder.  This will help in all kinds of subtle ways.  This may cost a hair more.  Given enough pins, I may add a second encoder.<br /><br />5.)  The MCU will be either an Atmega644p or 324p, simply because I want the freedom to add new functions and we're pretty much out of flash memory on the 164.  This will also give us more RAM which may help some of the granularizing functions, and may be able to help with ISR speed if I'm smart about buffering.  Those chips are still a 40-pin dip.  They cost more.<br /><br />6.)  Some of the values in the analog section will change, which will result in slightly more headroom.  This will probably cost about the same.<br /><br />7.)  The bus which is just hanging out doing nothing on the v1 WTPA will be used to access permanent memory.  There will be an optional daughterboard which will contain a flash memory chip and will be able to store either 8, 16, or 32 samples depending on how some pricing and availability works out for me.  I _might_ implement a sample loader via MIDI.  Maybe.  The daughterboard will come assembled (all that stuff is small smt biz) and will cost more than $20.  Not sure how much more.  So permanent storage will be optional.<br /><br />8.)  Instead of a hardware goodie bag, there will be another optional board which will have PCB mounted jacks for MIDI, Audio, and DC.  Second to the RAM chip, most build problems in V1 were in the wiring.  This should eliminate that problem.  This board will mount under the main board.  This will _probably_ be more expensive than the goodie bag, but may not be depending on some of the jack pricing.<br /><br />9.)  The routing from the input amp to the AVR will change A LOT.  This should lower the noise floor a little.<br /><br />10.)  Because of all these changes, the board will be bigger.  Probably not a lot bigger, though.  My guess is the price will go up a little too.<br /><br />Let me know what you think!  Now is a great time to hit me with suggestions.<br />There's another thread for feature requests, too.<br />Also, anybody who says ANALOG FILTER gets the gas face :-)  <br />Hell, I might as well just go ahead and start a new thread for that too....<br /><br />xo<br />TB]]>
			</content>
		</entry>
		<entry>
			<title>Where's the Porta-Party At?</title>
			<link rel="alternate" href="http://www.narrat1ve.com/forum/comments.php?DiscussionID=184&amp;page=wheres-the-portaparty-at" type="application/xhtml+xml" hreflang="en"/>
			<id>http://www.narrat1ve.com/forum/comments.php?DiscussionID=184&amp;page=wheres-the-portaparty-at</id>
			<published>2010-07-21T09:43:17-07:00</published>
			<updated>2010-07-21T09:43:17-07:00</updated>
			<author>
				<name>Rodrigo</name>
				<uri>http://www.narrat1ve.com/forum/account.php?u=77</uri>
			</author>
			<summary type="text" xml:lang="en">
				So what are the odds of an iPhone/iPad Party in the future? Since most of the joy happens in software, it would stand to reason that having a fast/capable hardware platform would be pretty juicy. I ...
			</summary>
			<content type="html">
				<![CDATA[So what are the odds of an iPhone/iPad Party in the future? <br />Since most of the joy happens in software, it would stand to reason that having a fast/capable hardware platform would be pretty juicy. <br /><br />I could see the coding being very different, particularly with GUI and touch interface and all that, but hot damn would it be awesome.<br /><br />This is what got me thinking of it:<br />http://www.creativeapplications.net/sound/sound-hive-ipad-sound-openframeworks/<br /><br />(The start of the video is lame. It starts getting cool circa the 40sec mark.)]]>
			</content>
		</entry>
		<entry>
			<title>Changing resistor values for the R-2R section</title>
			<link rel="alternate" href="http://www.narrat1ve.com/forum/comments.php?DiscussionID=182&amp;page=changing-resistor-values-for-the-r2r-section" type="application/xhtml+xml" hreflang="en"/>
			<id>http://www.narrat1ve.com/forum/comments.php?DiscussionID=182&amp;page=changing-resistor-values-for-the-r2r-section</id>
			<published>2010-07-18T04:33:39-07:00</published>
			<updated>2010-07-19T09:34:16-07:00</updated>
			<author>
				<name>Erik</name>
				<uri>http://www.narrat1ve.com/forum/account.php?u=65</uri>
			</author>
			<summary type="text" xml:lang="en">
				I'm currently building a second WTPA based on the bare V 1 board. The r-2r DAC specifies 59k and 118k resistors, which are not easy to find (for a fair price). Is there any reason why I couldn't ...
			</summary>
			<content type="html">
				<![CDATA[I'm currently building a second WTPA based on the bare V 1 board. The r-2r DAC specifies 59k and 118k resistors, which are not easy to find (for a fair price). Is there any reason why I couldn't substitute the values for 10k-20k or 75k-150k combos? None of the r-2r descriptions I read discussed absolute values and their drawbacks)]]>
			</content>
		</entry>
		<entry>
			<title>Bare boards? Definite feature set?</title>
			<link rel="alternate" href="http://www.narrat1ve.com/forum/comments.php?DiscussionID=181&amp;page=bare-boards-definite-feature-set" type="application/xhtml+xml" hreflang="en"/>
			<id>http://www.narrat1ve.com/forum/comments.php?DiscussionID=181&amp;page=bare-boards-definite-feature-set</id>
			<published>2010-07-16T13:33:21-07:00</published>
			<updated>2010-07-17T23:44:11-07:00</updated>
			<author>
				<name>livingston</name>
				<uri>http://www.narrat1ve.com/forum/account.php?u=155</uri>
			</author>
			<summary type="text" xml:lang="en">
				Will WTPA V2 be available as a bare board, for those not into kits? And, I have looked and searched through the site and the forum, but haven't found any definitive info on what the WTPA2 has/does ...
			</summary>
			<content type="html">
				<![CDATA[Will WTPA V2 be available as a bare board, for those not into kits? <br /><br />And, I have looked and searched through the site and the forum, but haven't found any definitive info on what the WTPA2 has/does that sets it apart from the first version, other than much longer sample time - and that is a cool feature. Is there anywhere where a newcomer to the Party could get an idea of what makes the WTPA2 different?<br /><br />I notice still no silkscreen or soldermask on your proto boards. ;) Don't know who you're getting protos from, but I always get mine from pcbfabexpress.com. Quality boards, fast, and very cheap for proto quantities. I just typed in 7&quot; x 5&quot; (my guess as to the size of the WTPA board) to their little calculator thing, and you can get 5 boards in 5 days for $110, with silkscreen and soldermask. Since I'm new to this site it may look like I'm a shill for these guys, but I do PCB group orders for DIYers, and I make effects professionally so I have investigated a lot of PCB fab houses.]]>
			</content>
		</entry>
		<entry>
			<title>Todd: idea for something cool for the post wtpa2 time</title>
			<link rel="alternate" href="http://www.narrat1ve.com/forum/comments.php?DiscussionID=174&amp;page=todd-idea-for-something-cool-for-the-post-wtpa2-time" type="application/xhtml+xml" hreflang="en"/>
			<id>http://www.narrat1ve.com/forum/comments.php?DiscussionID=174&amp;page=todd-idea-for-something-cool-for-the-post-wtpa2-time</id>
			<published>2010-06-21T08:19:39-07:00</published>
			<updated>2010-07-17T07:54:15-07:00</updated>
			<author>
				<name>blue_lu</name>
				<uri>http://www.narrat1ve.com/forum/account.php?u=91</uri>
			</author>
			<summary type="text" xml:lang="en">
				todd have you seen this:http://www.youtube.com/watch?v=P2_oeQtHvOA&amp;amp;feature=relatedI wonder: wouldn't sth like that be an awesome diy project? a sequencable bitcrusher/delay/filter. that would ...
			</summary>
			<content type="html">
				<![CDATA[todd have you seen this:<br /><br />http://www.youtube.com/watch?v=P2_oeQtHvOA&amp;feature=related<br /><br />I wonder: wouldn't sth like that be an awesome diy project? a sequencable bitcrusher/delay/filter. that would be the titties! I know the oto bisquit exists already,but it costs a whoopin 520 euros a pop! 0_0<br /><br />todd and crew, what do you think?]]>
			</content>
		</entry>
		<entry>
			<title>Limited number of SHRUTI-1 Synths Made Available to Narrat1ve Nerds!</title>
			<link rel="alternate" href="http://www.narrat1ve.com/forum/comments.php?DiscussionID=143&amp;page=limited-number-of-shruti1-synths-made-available-to-narrat1ve-nerds" type="application/xhtml+xml" hreflang="en"/>
			<id>http://www.narrat1ve.com/forum/comments.php?DiscussionID=143&amp;page=limited-number-of-shruti1-synths-made-available-to-narrat1ve-nerds</id>
			<published>2010-04-01T11:51:47-07:00</published>
			<updated>2010-07-16T23:34:47-07:00</updated>
			<author>
				<name>ToddBailey</name>
				<uri>http://www.narrat1ve.com/forum/account.php?u=1</uri>
			</author>
			<summary type="text" xml:lang="en">
				Hey Y'all--I am proud and happy to announce that the inimitable and amiable Olivier over at http://mutable-instruments.net/ has decided to make THREE (3) of the original Shruti-1 synth kits available ...
			</summary>
			<content type="html">
				<![CDATA[Hey Y'all--<br />I am proud and happy to announce that the inimitable and amiable Olivier over at http://mutable-instruments.net/ has decided to make THREE (3) of the original Shruti-1 synth kits available to you fools on the Narrat1ve forum!<br /><br />As you all know, better than me, the Shruti is an AVR based digital synthesizer with a CEM3379 based analog filter.  As far as I can tell, this project is kickass both in its execution and its usefulness as an instrument.  Since you of this forum are the ones who told me about this project in the first place, I'm excited that this is happening.<br /><br />NOW:  The reason Olivier is doing this is because this first run of the kit is, of course, his first time selling this, too, and he wants design and usage feedback from people who don't suck.  He says it better than me in some correspondence we had:<br /><br />&quot;As soon as I get the PCBs, I want to allocate 3 kits to the guys hanging out at your forum, since they look smart ; and as they have already assembled your sampler they won't be total noobs.&quot;<br /><br />Hear that?  You're smart.  So he'll hook you up, and in return you can help him (and you) get a better synth.  So, if you don't feel confident building one of these, it might be the responsible thing to do to pass.<br />So, with no further fanfare, here's how you order them (via Olivier):<br /><br />&quot;...directly contact me at mutable.instruments@gmail.com . Kits are 115€ + shipping (I haven't checked for all destinations but it's at most 20€), and include everything except case and power supply.&quot;<br /><br />And tell him you're writing him because of this post on the narrat1ve forum.<br />So those of you who want in on the ground floor, get cracking, and make the rest of us proud!  <br /><br />Finally, I know that probably more than three of you want these, and I'm sorry there are only three made available here.  There are some more general release dates coming, and Olivier knows more about that than me.  I also know some of you will probably miss out on this who were really excited about the Shruti, but the only fair way I could think of to do this was, well, the random crapshoot that is this post.<br />[FWIW, I'm not even snaking one on the sly :-)]<br /><br />Thanks again for all your support with WTPA and show Olivier how things get done here at the nerd camp.<br />xoxo<br /><br />TB]]>
			</content>
		</entry>
		<entry>
			<title>New Site!</title>
			<link rel="alternate" href="http://www.narrat1ve.com/forum/comments.php?DiscussionID=172&amp;page=new-site" type="application/xhtml+xml" hreflang="en"/>
			<id>http://www.narrat1ve.com/forum/comments.php?DiscussionID=172&amp;page=new-site</id>
			<published>2010-06-11T12:57:20-07:00</published>
			<updated>2010-07-16T23:29:00-07:00</updated>
			<author>
				<name>ToddBailey</name>
				<uri>http://www.narrat1ve.com/forum/account.php?u=1</uri>
			</author>
			<summary type="text" xml:lang="en">
				Party People,So in anticipation of the FLOODGATES opening when WTPA2 drops,I made a new site:http://blog.narrat1ve.com/Peep it and let me know what you think!  I totally want and welcome and invite ...
			</summary>
			<content type="html">
				<![CDATA[Party People,<br />So in anticipation of the FLOODGATES opening when WTPA2 drops,<br />I made a new site:<br /><br />http://blog.narrat1ve.com/<br /><br />Peep it and let me know what you think!  <br />I totally want and welcome and invite anything you have to say, because, well, you know I'm not so good at teh Interwebz.<br /><br />Thanks in advance!<br />TB]]>
			</content>
		</entry>
		<entry>
			<title>Max sample time?</title>
			<link rel="alternate" href="http://www.narrat1ve.com/forum/comments.php?DiscussionID=180&amp;page=max-sample-time" type="application/xhtml+xml" hreflang="en"/>
			<id>http://www.narrat1ve.com/forum/comments.php?DiscussionID=180&amp;page=max-sample-time</id>
			<published>2010-07-16T13:18:52-07:00</published>
			<updated>2010-07-16T23:28:50-07:00</updated>
			<author>
				<name>livingston</name>
				<uri>http://www.narrat1ve.com/forum/account.php?u=155</uri>
			</author>
			<summary type="text" xml:lang="en">
				I'm about to build a WTPA using a bare board. If I'm reading the info on the website properly, the max sample time is 26 seconds at 20k sample rate. Is it safe to extrapolate from here that you get ...
			</summary>
			<content type="html">
				<![CDATA[I'm about to build a WTPA using a bare board. If I'm reading the info on the website properly, the max sample time is 26 seconds at 20k sample rate. Is it safe to extrapolate from here that you get 52 seconds at 10k, and so on, or are there any caveats here?<br /><br />And overdubbing works as in a looper pedal, correct? I.E., the audio is resampled each time around, so that whatever the max time is (26sec at 20khz), you have this same amount of time no matter how many layers of overdub you do, right?]]>
			</content>
		</entry>
		<entry>
			<title>video synth ideas</title>
			<link rel="alternate" href="http://www.narrat1ve.com/forum/comments.php?DiscussionID=156&amp;page=video-synth-ideas" type="application/xhtml+xml" hreflang="en"/>
			<id>http://www.narrat1ve.com/forum/comments.php?DiscussionID=156&amp;page=video-synth-ideas</id>
			<published>2010-05-03T16:41:27-07:00</published>
			<updated>2010-07-06T06:45:07-07:00</updated>
			<author>
				<name>smrl</name>
				<uri>http://www.narrat1ve.com/forum/account.php?u=45</uri>
			</author>
			<summary type="text" xml:lang="en">
				Hey...  So here's something interesting I just found that might be of use to anyone interested in messing with video synthesis:http://electro-music.com/forum/topic-28571.html&amp;amp;postorder=ascThe ...
			</summary>
			<content type="html">
				<![CDATA[Hey...  So here's something interesting I just found that might be of use to anyone interested in messing with video synthesis:<br /><br />http://electro-music.com/forum/topic-28571.html&amp;postorder=asc<br /><br />The DoubleDeka VCO -- Ian Fritz is claiming that the core is capable of oscillating up to 200kHz; tracking seems very good (I don't think this is super important but might be useful if one was interested in synthesizing video &amp; audio signals at the same time...)  From what I gather the oscillator core outputs just a pulse signal, which is divided for each signal and steps through the sliders to generate the analog voltage at each moment.  <br /><br />It's also capable of syncing (resetting the oscillator waveform) to H or V sync pulse.<br /><br />Currently available at bridechamber.com as a module, kit, front panel, or PCBs...<br />I'm going to put one of these together soon...]]>
			</content>
		</entry>
		<entry>
			<title>Flash Memory--</title>
			<link rel="alternate" href="http://www.narrat1ve.com/forum/comments.php?DiscussionID=177&amp;page=flash-memory" type="application/xhtml+xml" hreflang="en"/>
			<id>http://www.narrat1ve.com/forum/comments.php?DiscussionID=177&amp;page=flash-memory</id>
			<published>2010-06-29T11:16:54-07:00</published>
			<updated>2010-06-30T03:45:40-07:00</updated>
			<author>
				<name>ToddBailey</name>
				<uri>http://www.narrat1ve.com/forum/account.php?u=1</uri>
			</author>
			<summary type="text" xml:lang="en">
				The flash daughterboard for WTPA2 got designed today.  It will hold up to 32 samples or 7 minutes at max sample rate.For those who want to play along at home it's based on this ...
			</summary>
			<content type="html">
				<![CDATA[The flash daughterboard for WTPA2 got designed today.  It will hold up to 32 samples or 7 minutes at max sample rate.<br />For those who want to play along at home it's based on this guy:<br />http://search.digikey.com/scripts/DkSearch/dksus.dll?Detail&amp;name=SST25VF064C-80-4I-SCE-ND<br /><br />xoxox<br />TB]]>
			</content>
		</entry>
		<entry>
			<title>whoa, a drum computer (8bit!) made from....</title>
			<link rel="alternate" href="http://www.narrat1ve.com/forum/comments.php?DiscussionID=178&amp;page=whoa-a-drum-computer-8bit-made-from" type="application/xhtml+xml" hreflang="en"/>
			<id>http://www.narrat1ve.com/forum/comments.php?DiscussionID=178&amp;page=whoa-a-drum-computer-8bit-made-from</id>
			<published>2010-06-29T15:09:53-07:00</published>
			<updated>2010-06-29T15:09:53-07:00</updated>
			<author>
				<name>blue_lu</name>
				<uri>http://www.narrat1ve.com/forum/account.php?u=91</uri>
			</author>
			<summary type="text" xml:lang="en">
				LEGO?!http://www.youtube.com/watch?v=8nm36FQog2w
			</summary>
			<content type="html">
				<![CDATA[LEGO?!<br /><br />http://www.youtube.com/watch?v=8nm36FQog2w]]>
			</content>
		</entry>
		<entry>
			<title>Even More Competition: The Anamono</title>
			<link rel="alternate" href="http://www.narrat1ve.com/forum/comments.php?DiscussionID=176&amp;page=even-more-competition-the-anamono" type="application/xhtml+xml" hreflang="en"/>
			<id>http://www.narrat1ve.com/forum/comments.php?DiscussionID=176&amp;page=even-more-competition-the-anamono</id>
			<published>2010-06-28T15:13:26-07:00</published>
			<updated>2010-06-29T10:56:56-07:00</updated>
			<author>
				<name>glitched</name>
				<uri>http://www.narrat1ve.com/forum/account.php?u=25</uri>
			</author>
			<summary type="text" xml:lang="en">
				http://www.gotharman.dk/anamono_details.htmThe boutique glitch-delay-granulizer/bit reducer market space sure is crowded!  Oh, by the way, it goes for 529 EUR!!!
			</summary>
			<content type="html">
				<![CDATA[http://www.gotharman.dk/anamono_details.htm<br /><br />The boutique glitch-delay-granulizer/bit reducer market space sure is crowded!  <br />Oh, by the way, it goes for 529 EUR!!!]]>
			</content>
		</entry>
		<entry>
			<title>First time buying my own parts for a kit</title>
			<link rel="alternate" href="http://www.narrat1ve.com/forum/comments.php?DiscussionID=175&amp;page=first-time-buying-my-own-parts-for-a-kit" type="application/xhtml+xml" hreflang="en"/>
			<id>http://www.narrat1ve.com/forum/comments.php?DiscussionID=175&amp;page=first-time-buying-my-own-parts-for-a-kit</id>
			<published>2010-06-26T17:22:10-07:00</published>
			<updated>2010-06-29T06:42:10-07:00</updated>
			<author>
				<name>farfisavox</name>
				<uri>http://www.narrat1ve.com/forum/account.php?u=152</uri>
			</author>
			<summary type="text" xml:lang="en">
				Hey guys, I should be building the sampler pretty soon (need it ready for early August), I've compiled a list of parts from Digi-key, but as this is my first time sourcing my own parts I wanted to ...
			</summary>
			<content type="html">
				<![CDATA[Hey guys, I should be building the sampler pretty soon (need it ready for early August), I've compiled a list of parts from Digi-key, but as this is my first time sourcing my own parts I wanted to double check with you guys if theres anything there completely wrong.<br /><br />I have switched out a few IC's - the dual for a LM358 and maybe a few other things. <br /><br />Here is this list:<br /><br />1 - LM7805CT-ND<br />1 - 6N138QT-ND<br />1 - LM358NFS-ND<br />1 - 296-10627-5-ND<br />1 - 428-1980-5-ND<br />4 - 296-1591-5-ND<br />3 - 91A1A-B28-B10L-ND<br />1 - CT2243-ND<br />1 - 91A1A-B24-D15L-ND<br />1 - CT22350ND<br />1 - CTX416-ND<br />13 - 490-5401-ND<br />2 - 490-3703-ND<br />2 - P13457-ND<br />3 - P13478-ND<br />2 - P13468-ND<br /><br />I was also wondering if the tact switches could be replaced by any off-mom non-latching 2 pole switch?<br /><br /><br />Also, the WTPA2 says it's coming out this summer, do you reckon I should wait to get that considering my deadline?<br /><br />Oh yeah, I'm in the UK as well so all this is bearing in mind the shipping, joy of joys!<br /><br />Thanks,<br /><br />N]]>
			</content>
		</entry>
		<entry>
			<title>New Firmware, New Features--</title>
			<link rel="alternate" href="http://www.narrat1ve.com/forum/comments.php?DiscussionID=147&amp;page=new-firmware-new-features" type="application/xhtml+xml" hreflang="en"/>
			<id>http://www.narrat1ve.com/forum/comments.php?DiscussionID=147&amp;page=new-firmware-new-features</id>
			<published>2010-04-05T10:10:53-07:00</published>
			<updated>2010-06-27T23:23:18-07:00</updated>
			<author>
				<name>ToddBailey</name>
				<uri>http://www.narrat1ve.com/forum/account.php?u=1</uri>
			</author>
			<summary type="text" xml:lang="en">
				Hey!  So here's the list of features we discussed that I never got around to programming into WTPA v1.Let me know what you like and don't like, and feel free to add new feature requests as ...
			</summary>
			<content type="html">
				<![CDATA[Hey!  So here's the list of features we discussed that I never got around to programming into WTPA v1.<br />Let me know what you like and don't like, and feel free to add new feature requests as well.<br />Probably not all of the stuff discussed here will end up happening, but some of it definitely will.<br /><br />Da List:<br />-------------<br />-- New Summing (subtractive, maybe ABS?)<br />-- &quot;Copy&quot; samples from bank to bank<br />-- Parameter control adjusts parameter as long as keys are held<br />-- Level triggered sampling -- threshold adjustable, level indicator?<br />-- &quot;Finish playing MIDI note regardless of NOTE_OFF&quot;.  MIDI Play mode adjustment -- IE this would play an entire sample even if a user tapped a pad on a drum trigger.<br />-- Allow granulated playback to go backwards and also trigger once.<br />-- Fix granularizing to allow use on trimmed samples<br />-- Add the ability to MIDI trigger analog clock.<br />-- Allow individual grains to be played back via MIDI<br />-- Allow replacement in overdubbing<br />-- Allow for grains to be random sizes<br />-- Save edited sample over OG sample, or bounce to the other bank]]>
			</content>
		</entry>
		
			</feed>